Unity has launched the beta version of its development platform, PolySpatial, for Apple’s visionOS. This platform aims to assist developers in creating and porting 3D experiences for Apple’s “spatial computing” platform. The goal is to minimize obstacles and streamline the development process.
The beta version of Unity’s development platform, PolySpatial, is now available for visionOS.
PolySpatial is designed to help developers create and port 3D experiences for Apple’s spatial computing platform.
The platform aims to reduce friction and simplify the development process for spatial computing applications.
Unity’s PolySpatial was announced alongside Apple’s Vision Pro headset at WWDC.
The goal of PolySpatial is to make it easier for developers to build immersive and interactive experiences for visionOS.
Unity’s launch of the beta version of PolySpatial for visionOS is a significant step towards making spatial computing more accessible and developer-friendly. By providing a streamlined development platform, Unity is empowering developers to create immersive 3D experiences for Apple’s spatial computing platform with ease. This move has the potential to drive innovation and expand the possibilities of spatial computing applications.
With the beta release of PolySpatial for visionOS, Unity is actively supporting the growth of spatial computing by providing developers with the necessary tools and resources. This move is expected to foster creativity and encourage the development of unique and engaging 3D experiences for Apple’s platform. As the spatial computing landscape continues to evolve, Unity’s PolySpatial is poised to play a significant role in shaping the future of this technology.
Original article: https://techcrunch.com/2023/07/19/unitys-apple-vision-pro-game-development-tool-opens-in-beta/